Xcode‘s “Acceptance” license status is recorded in a list of properties in /Library/Preferences/com.apple.dt.Xcode.plist. This option is not accessible with a preconfiguration API, but only reading and writing in a property list file. There are four keys that can store this license-related information. To see what I currently have on my system, I print the content of plist: If you want to be programmed, what license values are written on com.apple.dt.Xcode.plist, if a license is accepted, you can do so by reading the contents of a file in the Xcode application package called LicenseInfo.plist: I had to make the Clover space, enter xcode (which attracted the XCode beta) and press the clover input to open the site. I found that my XCode was still in the “Downloads” folder. You must launch/open Xcode once to accept the license agreement. The easiest way to run the app is to click on the Spotlight icon at the top right and simply enter its name. sudo xcodebuild ‑license displays the text of Xcode‘s license. You should consult a lawyer and/or open the communication with Apple‘s lawyers to determine whether the license actually prohibits what you want to do (as lay people seem to have eyes) and whether an exception can be negotiated. There are contact links on this page: www.apple.com/legal/contact/ In April 2010, Apple made controversial changes to its iPhone development agreement, which states that developers should only use “authorized” programming languages to publish apps on the App Store and ban apps using third-party development tools. [22] [23] [24] Following the developers‘ counter-reaction[25] and notification of a possible antitrust investigation[26][27], Apple revised its agreement in September and authorized the use of third-party development tools. [25] [28] With multiple versions of Xcode, this means that you have to accept different versions of the agreement. There are two important commitments you may know about this: you must accept the XCode license.
If you haven‘t installed XCode/ if you don‘t need the app, you can simply install the development tools that also enter into the license agreement: this gives you the ability to view/accept licensing agreements. Press Entry to view it and press the room until you get off. You can then “accept” to approve licensing agreements. This will get rid of this message and you can reuse git. This useful tip with xcodebuild works if you only need to provide one Xcode application, but the situation becomes less clear when you manage several on a single computer. And you may have seen from time to time that you install another version of Xcode (or a beta) on your own computer, that you will have to accept the license again. What exactly is going on? If you look at these values and values of the Previously shown PlistBuddy command, you can see how they are associated. licenseType will be either GM or Beta, and these will determine which of the two key pairs will be set in com.apple.dt.Xcode.plist. XcodeVersionForAgreedTo.