Xcode And Apple Sdks Agreement

Xcode‘s “Accep­tance” license sta­tus is record­ed in a list of prop­er­ties in /Library/Preferences/com.apple.dt.Xcode.plist. This option is not acces­si­ble with a pre­con­fig­u­ra­tion API, but only read­ing and writ­ing in a prop­er­ty list file. There are four keys that can store this license-relat­ed infor­ma­tion. To see what I cur­rent­ly have on my sys­tem, I print the con­tent […]

Xcode‘s “Accep­tance” license sta­tus is record­ed in a list of prop­er­ties in /Library/Preferences/com.apple.dt.Xcode.plist. This option is not acces­si­ble with a pre­con­fig­u­ra­tion API, but only read­ing and writ­ing in a prop­er­ty list file. There are four keys that can store this license-relat­ed infor­ma­tion. To see what I cur­rent­ly have on my sys­tem, I print the con­tent of plist: If you want to be pro­grammed, what license val­ues are writ­ten on com.apple.dt.Xcode.plist, if a license is accept­ed, you can do so by read­ing the con­tents of a file in the Xcode appli­ca­tion pack­age called LicenseInfo.plist: I had to make the Clover space, enter xcode (which attract­ed the XCode beta) and press the clover input to open the site. I found that my XCode was still in the “Down­loads” fold­er. You must launch/open Xcode once to accept the license agree­ment. The eas­i­est way to run the app is to click on the Spot­light icon at the top right and sim­ply enter its name. sudo xcode­build ‑license dis­plays the text of Xcode‘s license. You should con­sult a lawyer and/or open the com­mu­ni­ca­tion with Apple‘s lawyers to deter­mine whether the license actu­al­ly pro­hibits what you want to do (as lay peo­ple seem to have eyes) and whether an excep­tion can be nego­ti­at­ed. There are con­tact links on this page: www.apple.com/legal/contact/ In April 2010, Apple made con­tro­ver­sial changes to its iPhone devel­op­ment agree­ment, which states that devel­op­ers should only use “autho­rized” pro­gram­ming lan­guages to pub­lish apps on the App Store and ban apps using third-par­ty devel­op­ment tools. [22] [23] [24] Fol­low­ing the devel­op­ers‘ counter-reaction[25] and noti­fi­ca­tion of a pos­si­ble antitrust investigation[26][27], Apple revised its agree­ment in Sep­tem­ber and autho­rized the use of third-par­ty devel­op­ment tools. [25] [28] With mul­ti­ple ver­sions of Xcode, this means that you have to accept dif­fer­ent ver­sions of the agree­ment. There are two impor­tant com­mit­ments you may know about this: you must accept the XCode license.

If you haven‘t installed XCode/ if you don‘t need the app, you can sim­ply install the devel­op­ment tools that also enter into the license agree­ment: this gives you the abil­i­ty to view/accept licens­ing agree­ments. Press Entry to view it and press the room until you get off. You can then “accept” to approve licens­ing agree­ments. This will get rid of this mes­sage and you can reuse git. This use­ful tip with xcode­build works if you only need to pro­vide one Xcode appli­ca­tion, but the sit­u­a­tion becomes less clear when you man­age sev­er­al on a sin­gle com­put­er. And you may have seen from time to time that you install anoth­er ver­sion of Xcode (or a beta) on your own com­put­er, that you will have to accept the license again. What exact­ly is going on? If you look at these val­ues and val­ues of the Pre­vi­ous­ly shown Plist­Bud­dy com­mand, you can see how they are asso­ci­at­ed. license­Type will be either GM or Beta, and these will deter­mine which of the two key pairs will be set in com.apple.dt.Xcode.plist. XcodeVersionForAgreedTo.

INGEN KOMMENTARER

Kommentarfeltet til denne artikkelen er nå stengt. Ta kontakt med redaksjonen dersom du har synspunkter på artikkelen.

til toppen